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December 13, 2015

Project Moon X68000 Title Screen

Project Moon. Unearthed! [Original X68000 Shooting]

Picture the scene. It is late April, 1995. A young Toshiaki Fujino is tucked away in a small room in an already cramped Tokyo apartment. Fujino san is hunched over a desk. Illumination in the room is provided by the glow of a Sharp X68000 cathode ray tube monitor. Amid the cathode flicker, the whir of a ceiling fan and the thick ribbons of smoke emerging from a stagnant Mild Seven, Fujino san is hard at work, creating what would become his first proper shooting game. A milestone that would have become his legacy, but until recently was considered lost forever.

Project Moon would make it’s debut in May 1995, plunging head first in to the chaotic circles of Japan’s crowded, saturated and frenetic doujin (indie, or fan made, for want of a more familiar classification in the West) scene. Ripples were made and the title was well received and passed around said chaotic circles. Project Moon would soon become but a distant memory as Fujino san would take a bold leap forward to form Triangle Service, a company still active today in 2015 and still brand of utmost importance to niche gamers. In particular, fans of shooting games.

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Under Defeat HD XBOX 360

REPRINT: WORLD EXCLUSIVE: Rev-ved Up! We chat with G.Rev president Hiroyuki Maruyama!

“The game industry in general is having a hard time and we refocus on social games and new revenue avenues. But we won’t give up!” – Hiroyuki Maruyama, President. G.Rev.

If ever a video game company commanded a mandatory abundance of respect by the bucket load, it’s G.Revolution (aka, G.Rev). A company initially founded for the sole purpose of developing shooting games, G.Rev quickly discovered that even with the goal set in stone to focus solely on shoot ‘em up games, they simply did not have the capital required to jump in to the arena and destroying all before them with magnificent, multi-million Yen titles. Instead, to acheive their goal, G.Rev worked hard on top grade titles for such respected companies as Sega, Taito Corporation and Treasure. The aim being to raise enough capital from co-devloping other projects in the hopes of being able to release their very own, 100% G.Rev titles.

That’s where the respect by the bucket loads part comes in. It’s truly an epic acheivement. Not just because of what G.Rev have accomplished in sticking to their belief of the original goal and actually following through with it, but for the fact that the product that they have produced, both as co-productions and their very own titles have been nothing short of astonishing. Indeed two titles from the G.Rev vault, Border Down and Under Defeat are widely regarded as two of the finest shooting games ever made. The latter of which will see an HD makeover and full retail release (in Japan only) on the XBOX 360 and PlayStation 3 this week.

I was incredibly honoured to be approached by Jacob Iyamu at online retailer Solaris Japan to have my tiny personal blog represented at an interview with the good folks at G.Revolution. Naturally I jumped at the chance and put forward a handful of questions for Jacob to ask Hiroyuki Maruyama, president of G.Rev on my behalf. The interview was recorded and will be available later on this month (stay tuned for more information to follow on this).

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