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Koichi Ohata Sketch Crop

3 black and white Koichi Ohata sketches

Posted on January 5, 2016

A handful of years ago, I forget exactly when but let us say circa 2011-2013, I was given these 3 sketches from someone whom I purchased some video games from. I hadn’t paid much attention to them since I got them, the person who gave me them simply said something along the lines of I have these sketches, do you want them? I’m not sure if they are real, but you can have them if you want. I agreed, received them, looked at them and didn’t think of them any more. Until today.

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Keeping it local. Photography using 35 and 120 film.

Posted on January 1, 2016

On a personal level, 2015 proved to be a remarkable year. I rediscovered my joy for photography. Something that had waned during years prior. Over the course of the year I began taking photos using 120 and 35mm film in conjunction with my trusty Nikon DSLR. I also amassed a, now out of control, collection of film cameras and even invested in some broken (and now repaired by my fair hands!) Super 8 cameras, film stock and even a Super 8 projector, which I am in the process of restoring.

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Akihabara Map 2012

What was Akihabara like in 2012?

In 2012 I was lucky enough to visit Japan. During my stay I visited Akihabara and picked up an English language map of the area. You can download a 300 dpi PDF of the complete map from my website, just click the link below!

How does Akihabara compare today with the Akihabara from 2012? Can you spot any of your favourite stores or game centers? Let me know in the comments below!

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Project Moon X68000 Title Screen

Project Moon. Unearthed! [Original X68000 Shooting]

Picture the scene. It is late April, 1995. A young Toshiaki Fujino is tucked away in a small room in an already cramped Tokyo apartment. Fujino san is hunched over a desk. Illumination in the room is provided by the glow of a Sharp X68000 cathode ray tube monitor. Amid the cathode flicker, the whir of a ceiling fan and the thick ribbons of smoke emerging from a stagnant Mild Seven, Fujino san is hard at work, creating what would become his first proper shooting game. A milestone that would have become his legacy, but until recently was considered lost forever.

Project Moon would make it’s debut in May 1995, plunging head first in to the chaotic circles of Japan’s crowded, saturated and frenetic doujin (indie, or fan made, for want of a more familiar classification in the West) scene. Ripples were made and the title was well received and passed around said chaotic circles. Project Moon would soon become but a distant memory as Fujino san would take a bold leap forward to form Triangle Service, a company still active today in 2015 and still brand of utmost importance to niche gamers. In particular, fans of shooting games.

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Patreon stuffiwrote Launch

The Coterie Patreon Campaign. Launch!

Today I launched a Patreon campaign. I’m a bit cautious about it, this is new ground for me. But I want to make this site the best it can be, and take my writing to a whole other level. More on this in the Patreon description which you can find at my Patreon profile page.

The new Patreon design however, is somewhat annoying. It ‘hides’ milestone goals. Which for my campaign is of no use whatsoever. You can’t see what I am looking to do with the site! I’ve included the goals below and also at the bottom of the profile page.

Have a think about joining my campaign, if it isn’t for you, no problem! Lets see where this goes and go from there. Thank you for your time.

Ian

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Pink Bullets: The Making Of A ‘Zine

Posted on July 17, 2015

Pink Bullets: The Making Of A Zine from Ian Cortina on Vimeo.

This video was put together to compliment a project I completed in May 2013. I decided to create a fanzine about STG’s, or shooting games. As an aside I thought it would be nice to put together a sort of ‘making of’ video showcasing the stages of the zine, from initial research to listing all the countries around the world that my fanzine managed to reach. I am really pleased with the results and am still amazed how many people contacted me to say they enjoyed reading it.

Maybe one day I will make another volume!

sega saturn game basic code

DIY Game Lab (ゲームラボ) Sega Saturn Game Basic Program!

Posted on July 8, 2015
Just what does lie beneath a bunch of code published in a Japanese magazine 17 years ago?

Having delved through a pile of my Japanese books and magazines recently, I happened upon this little chunklet from the wonderful Game Lab (ゲームラボ) magazine. This, it would appear, is a full, working game for the Sega Saturn, from the blotchy on-line translation available to me I was able to find out a few facts about what this program is and how to use it. Essentially I just wanted to scan it, share it and get this out there in the hopes the community will tinker with the code!

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dennou club boot logo july 1991

Private View: 月刊電脳倶楽部 (Gekkan Dennō Club)

Posted on June 25, 2015

月刊電脳倶楽部 (Gekkan Dennō Club), or in English, ‘Monthly Cyber Club‘ was a magazine for the X68000 computer that featured cover-mounted floppy disks and was published by 満開製作所 (Mankai Seisakujo). This was the same publishing house that had brought the title Oh! X (another magazine that featured a cover-mounted disk and precursor to Monthly Cyber Club) to the X6800 computer. The disks would feature a variety of material spanning both reader submissions and material gathered from the public domain, or PDD, Public Domain Document as abbreviated on the disks. Content would range from text files to FM music to CG artwork and more.

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糾明 (Microcosm)

Posted on June 23, 2015

If you have ever owned the wonderful Psygnosis video game Microcosm, specifically on the SEGA Mega CD, you may have come across a small paper pamphlet written entirely in Japanese. If you can’t read Japanese, or if your copy of Microcosm didn’t come with this fun little informational pamphlet and you appreciate a healthy dose of text spat out by an online translation engine, then your luck is well and truly in!

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login magazine cover

A voyage of disk-covery.

Posted on June 18, 2015

Earlier this week, I was within close proximity of colleagues discussing the merits of Game of Thrones. One side of the huddle was discussing the time line of the television series against that of the books the show is based upon. The others were summarizing their thoughts of the recent finale episode to the latest season. When I was asked what my opinions were on Game of Thrones, I simply stated that I had seen the first season in it’s entirety, but gave up at that point once the show became a medieval version of Dawson’s Creek. Suffice to say, the reaction upon the brows of my colleagues was more than furrowed, wondering just how I could come to such a conclusion. It’s just an opinion.

Ask any hardcore gamer or computing enthusiast for an opinion on PC games or computing and you’d probably be given a variety of answers. Perhaps championing on-line services like Steam or the popular Humble Bundle packs, to long, drawn-out spiel about which Linux distro is best and why Apple and Microsoft et al are the enemy.

It is reasonable to presume your brow might remain unfurrowed.

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